![]() The larger the world the more likely you are to find golden chests, floating islands, and more loot in the dungeon. So until the open source code is released, somebody could dig through the decompiled code and find the variables that control the base resource density of each map size. This will probably happen eventually, but the decision to not obfuscate Terraria was made for a reason In response to people asking about an open source version of Terraria, Redigit says, Small WorldĪnother way to find the exact dispersion ratio is to look at the code. Note, this is only one sample, so the total counts do not accurately represent the average resource density of each map size. The greater n is, the more accurately average resource density is estimated.įor example, below are three same-scale slices of each world size. This method will give the average density of resources on each map size. Then divide each count by the respective world dimenions and average the numbers. Taking same-scale slices of each world size reveals the sparser dispersions of rare resources in the larger maps.įor a numerical argument, you could count the number of rare resources on n small worlds, n medium worlds and n large worlds. This can be seen by using MoreTerra to display the whole map. This means that in smaller worlds, resources are much easier to locate and mine It also seems that in larger worlds, resources are much farther apart from each other in comparison to the smaller ones. ![]() In large worlds, resources are farther apart.Īccording to the Terraria wiki page on World Size, ![]() In small worlds, resources are closer together. ![]()
0 Comments
Leave a Reply. |